
Some give across-the-board benefits to attack or defense while other items specifically boost a certain unit class, making it easier to maximize the usefulness of your favorites. Though your hero never enters battle he can still be outfitted with equipment that boosts his underlings. There’s a touch more to the strategy than simply picking which forces to field. In fact it really comes down to whether you’d rather have a larger number of weaker units or a few heavy hitters. There aren’t a wide enough range of options that you’ll be paralyzed by indecision.

The biggest impact this has is unlike most games where a wounded character is capable of dishing out the same amount of damage a unit that takes too many hits will lose members and eventually become ineffectual.īy the end of the game you’ll have to make a few choices in regards to party members. Though each unit may look like a singular individual, they’re actually representative of a group of units. Most tactical games these days focus on microcosms of battle with individual characters going toe to toe. During the first boss battle I discovered that my standard tactics weren’t going to be applicable in this game.

The first few battles predictably are a cakewalk, dispatching a few wolves and low level bandits. The battles are turn-based and easily understood. The battles play out in a more or less linear fashion across a map with branching trails providing optional paths that lead to various rewards. It’s always nice to see a hex-based game as it’s a more realistic and less limiting model for movement. You begin to amass followers, initially archers and pitchfork-toting peasants. With his old armor and some battlefield training you set forth to save your people. Unlike most of the townsfolk however your father was an adventurer in his day. Braveland is a loving homage to the games of that period with a fun, turn-based combat.Īs with countless games before you begin as a young man in a sleepy village that comes under siege by bandits. Look far back enough and you’ll find King’s Bounty, the predecessor to the Heroes of Might and Magic series. So he has minimum 2 stacks delayed at round one, if he thinks too long or decides to cast an offensive spell this are even 3 stacks.While many video games place you in the role of a singular hero, some cater to those who’d rather be a leader or a general. Sometimes the other player is thinking too long which one he dispells, that he looses a round with the next of his units. The other player has really a problem, because he can only dispell one of his units each round and all three debuffs are nasty Stunning with the Footman and then attacking with the Snow Wolf is really a devastating combo.įrost Archers and Elementalist do good range damage, but the skills really are handy to delay two enemy stacks at the first round.Īt PVP you have slowed one enemy stack with frost archers, totally stopped another enemy stack with Elementalist and with the spell "berserk" of the Commander Hero you have turn around another stack of the enemy. He is really tough, can walk 3 tiles, does good damage and his stun is godly. But even he is attacked, his counter really hurts good too.īut the best unit is the Footman. If he attacks first, he really destroy a lot of enemies. And if the enemy is a defender type, they do real high damage. Healers are good for healing and they do good damage with high numbers. If I had more than 3 of them I'd be all over them. I fought against a few Northern Sentinels (5 star frost mage), and they're stupid tough. I'd take some of those Slingers if I could. Almost all of the orcs hit pretty hard, but they hate pirates and pirates hate them.

I'd like to use some Bats but my pirates don't like them, and I like having good morale. If I had more of them, that would be great, but too many of them die before she gets her first turn, so it feels like all I'm doing is healing her instead of everyone else. Right now I'm using.ģ8 Students (fire mage 1 star unit). The last two I rotate out a bit, I can't quite find a good match for me. Nice health, damage, and a possible stun. Typically not a big fan of him (his possess ability is good) but he was for sale recently so I filled up on him, and now he's doing big damage.ġ5 Footman. He advances the first turn, and the second turn I'm behind the front line fighters killing the ranged units.
BRAVELAND UNITS FREE
Crazy range, and since I'm a pirate, my free spell is Kick Start (the boots).
